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- SDEF
- //
- // The file declaration section
- //
- path models/pack
- origin 0 0 -65
- scale 1.0
-
- // base model
- backpack01.sbm
-
- //backpack.tga
- normal pack_03d.tga
-
- //
- // Declare the animation types and files
- //
- ready1 ready1.sam
- idle1 idle1.sam
- idle2 idle2.sam
- putaway1 putaway1.sam
- fire1 fire1.sam
-
- //
- // Define model group areas
- //
- //id 200 group weapon bone barrel 0 180 110
-
- //
- // The initialization section
- //
- !init:
- server actionincrement 12
-
- //
- // Define the aniamtion sound references
- //
- //client aliascache snd_switch "weapons/rlaunch/switch2.wav"
- client aliascache snd_fire1 "weapons/rlaunch/mix2.wav"
- //
- // The main section
- //
- !main:
-
- //
- // Define the clinet/server animation references
- //
- // server ready1 last ready
- client fire1 first randomsound snd_fire 1 1
- //client fire1 first randomsound snd_switch 1 7
- //client fire1 1 randomsound snd_fire 1
- //client fire1 2 randomsound snd_fire 1
- //client fire1 3 randomsound snd_fire 1
- // dlight <red> <rand_red_amount> <green> <rand_green_amount> <blue> <rand_blue_amount> <radius> <rand_radius_amount> <life> <decay>
- client fire1 first dlight 1 0 0.1 0 0 0 400 0 0.2 0.6
- server fire1 first weaponsound
- server fire1 first shoot
-